Libram Chapter 13 Posted
- Libram Podcast
- Feb 19, 2019
- 1 min read
Chapter 13 covers Wizards! So much to talk about, not enough podcast time. Expect more great content concerning wizards in future episodes!
Listen to the podcast in the stream below!
This Chapter recorded a little funny. I apologize for the echoey sound of my voice. We had issues getting discord to work, so we went another route.
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Show Notes:
Introduction 0:00 What we've been doing 0:00:54 LQ: Introducing Monsters 0:02:34 LQ: Role of the Clerics: Serving the Deity 0:05:45 LQ: Rogue Abilites for Specialty Priest 0:09:12 Pages of the DM: Wizards. Where to find Spells 0:11:19 Pages of the DM: Wizards Learning/Finding New Spells 0:17:03 Pages of the Beast: Spellcasting Monsters/Enemies 0:25:43 Pages of the Spellcasters: Fireball 0:30:54 Pages of the Spellcasters: Favorite Offensive Spells 0:34:14 Pages of the Spellcasters: Favorite Defensive Spells 0:38:45 Resources: Complete Wizard's Handbook 0:41:16 Enchanted Pages: Ring of Wizardry/Ring of Spell Storing 0:46:12 Libram of the Players: Roleplaying a Wizard 0:49:51 Libram of the Players: Defining Spell Entries 0:52:36 Libram of teh Players: High vs Low level Wizards 0:53:21 Wrapup: 1:02:12 NExt Episode: Undecided 1:02:58 Goodbye! 1:03:10
Please send us any questions you would like us to discuss!!
Enjoyed this episode! I have never really had a player use a kit. I will definitely look at getting another copy of the complete book of mages. With S&P rules my NPC fighter mage in the "year 3000" game had the disadvantages deep sleeper and lazy, making my job as DM eaiser, he was never on watch and never counted on to do much but blast things with lightning bolt, and back up ranged DPS with his short bow. I role played him as always last to wake up, to the point the rest of the would just drop his boot in the fire if he would not wake up in the morning. Also he would do the very bar…